I have this plugin where I have a
SceneHook derived plugin, and several
NodeData derived plugins. Over time I have created numerous scene files containing the registered
NodeData-derived plugins. Having now realized some of these
NodeData-derived plugins are obsolete, I thought of removing them from the project, and thus not registering them anymore. However, when I then open a saved scene file, it complains (obviously) about the missing plugins.
What options do I have to not register the obsolete plugins, but avoid the "missing plugin" warning?
Can I read the
NodeData in the
SceneHook somehow, and ignore it? Or do I still have to create a dummy
NodeData derived plugin for the obsolete pluginIDs?