I have this plugin where I have a SceneHook
derived plugin, and several NodeData
derived plugins. Over time I have created numerous scene files containing the registered NodeData
-derived plugins. Having now realized some of these NodeData
-derived plugins are obsolete, I thought of removing them from the project, and thus not registering them anymore. However, when I then open a saved scene file, it complains (obviously) about the missing plugins.
What options do I have to not register the obsolete plugins, but avoid the "missing plugin" warning?
Can I read the NodeData
in the SceneHook
somehow, and ignore it? Or do I still have to create a dummy NodeData
derived plugin for the obsolete pluginIDs?