I think there is a bug when cloning a Volume Builder object.
Here the hierarchy and the Volume Builder properties.
See the cloner is set to Intersect!
Now I clone the volume builder with the following script.
import c4d from c4d import gui def main(): doc.InsertObject(op.GetClone()) print op.GetName() + " Inserted." c4d.EventAdd() # Execute main() if __name__=='__main__': main()
Here the resulting Volume Builder with its properties.
The cloner is now set to Union!
Is my assumption correct that this is a bug and if so, is there a solution or a workaround?
I have attached the scene file I used.
volume builder issue.c4d