Using STL with CodeWarrior



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 28/03/2003 at 07:02, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.100 
    Platform:   Windows  ; Mac  ;  
    Language(s) :     C++  ;

    ---------
    I'm using CodeWarrior under Windows to build a plugin for a Mac target, and having problems using STL.

    If I don't use the STL (Standard Template Library) then it compiles cleanly. My code doesn't need the math library functions (sin(), cos(), etc) but if I use them it still compiles cleanly, so the compiler is finding the maths header/library.

    If I add the line:

    #include <vector>

    to the top of the file prior to the 'c4d.h' include, then I get compiler errors saying that cos() and sin(), etc cannot be found. This applies even if I'm not using those functions.

    If I move the above include statement to after the 'c4d.h' include, I get a different error stating that 'offsetof' is being redefined.

    I note that the STL is not used at all in the SDK examples (which compile cleanly).

    So, there seems to be some nasty interaction between the '#include <vector>' and the '#include "c4d.h"', which means that I can't use the STL. This behaviour isn't limited to the vector container, either.

    Any comments, suggestions, etc?

    Cheers - Steve



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 28/03/2003 at 10:30, xxxxxxxx wrote:

    This is how I do it:

        
        
        // xlentstl.h:  
          
        #ifndef XLENT_STL_H  
        #define XLENT_STL_H
        
        
        
        
        #undef offsetof  
        #include <vector>  
        #include <set>  
        #include <algorithm>
        
        
        
        
        #endif
        
         
        
          
          
          
        // myalgorithm.cpp  
          
        #include "c4d.h"  
        #include "c4d_symbols.h"  
        #include "xlentstl.h"  
          
        void Function(BaseContainer& bc)  
        {  
         using namespace std;  
          
         vector<String> list;  
        }
    

    This compiled fine in CW8.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 28/03/2003 at 11:30, xxxxxxxx wrote:

    Aha! Yes, that works - thanks!


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