Make Objects Editable (Streamlined)?



  • Hi,

    I understand that there is a working script from Donovan Keith in this thread.

    In his script, he uses GetClone. I'm guessing to have another copy of the object.
    I'm trying to rewrite the script without using the GetClone method.

    Is this possible?

    Here is my script so far:

    import c4d
    from c4d import utils
    
    res = c4d.utils.SendModelingCommand(
                                  command = c4d.MCOMMAND_MAKEEDITABLE,
                                  list = op,
                                  mode = c4d.MODELINGCOMMANDMODE_ALL,
                                  doc = doc )
    c4d.EventAdd()
    

    With this script, it gives me an error of
    TypeError: GeListNode_mp_subscript expected Description identifier, not long

    Did a google search but it doesn't give me any relevant hits.

    Is there a way around this?

    Thank you for looking at my problem



  • hello,

    seem that you forgot brackets on your list of object.

    list = [op]
    

    watch out where you are running those command, some operation have to be executed in the main thread
    on a script it should look like this

    import c4d
    from c4d import gui
    from c4d import utils
    # Welcome to the world of Python
    
    
    # Script state in the menu or the command palette
    # Return True or c4d.CMD_ENABLED to enable, False or 0 to disable
    # Alternatively return c4d.CMD_ENABLED|c4d.CMD_VALUE to enable and check/mark
    #def state():
    #    return True
    
    # Main function
    def main():
    
        op = doc.GetActiveObject()
    
        if not op: 
            raise TypeError("there's no object selected")
        res = utils.SendModelingCommand(
                                  command = c4d.MCOMMAND_MAKEEDITABLE,
                                  list = [op])
        #check if res is a list 
        if res is False:
            raise TypeError("make editable didn't worked")
        elif res is True:
            print "make editable should not return true"
        elif isinstance(res, list):
            doc.InsertObject(res[0])
        
        
        c4d.EventAdd()
    
    # Execute main()
    if __name__=='__main__':
        main()
    

    Cheers
    Manuel



  • @m_magalhaes

    Thanks Manuel! Works as expected. Didn't expect that you had to add brackets. That was news to me.

    Thanks again!

    P.S. You also need to add brackets on your example.

    Have a great day ahead!



  • i don't know what you are talking about 😇



  • Just to add some side notes :

    SendModelingCommand is waiting for a list of objects in case you want to execute that command on several objects.

    In your case, you only got one element in your list.

    You can have more informations about list here


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