I am trying to find a way on how to get the nodes that are connected to a node-based material like we find the shaders connected to a standard material's texture. So is the same thing possible for the node-based material?
Also does these materials ex (car paint, ceramic etc) have a corresponding .h header file like other shaders do?
Hi, @Ogers I'm afraid there is currently no API for the Node-Based Materials, and I can't give any ETA on this, just that we are working on it.
Hi, Maxime! Also another node-related question: will you ever make the SDK access for custom material and shader plugins operating inside node based GUI?
After acquisition of Redshift, i hope we get node material system v.2 and sdk for it.
Aaron, i think it will be closed work in progress. I read about it from blog at maxon
My guess is there will be no any SDK for long time because it didn't happen yet for the first R20 release. This looks a bit strange. But this is the choice of Maxon. Would be interesting just to know what Maxon developers think about it.
As stated before, we are working on it and it will be released in the future. I can't say more.
Regarding your question @Aaron this will be possible.