Hi,
Is there a difference if I create a floating UI from a Plug-in vs Vanilla Script?
I'm planning to create a floating UI manager where it lists all my scripts for easy access. They are just utility scripts but they are increasing and I would like to categorize them through a floating UI manager for handling
A sample of Dialogue Box vanilla script would be something like this Simple Object Renamer
A sample of Dialogue Box through plug-in would be something like this Python Dialog Tutorial
So far, what I understand in Dialogue Box through Vanilla Script is
You can't access anything when you open a dialogue box through a vanilla script. This makes it a no-go for this particular project where I require a floating UI and still be able to access objects in the scene. Correct me if I'm wrong
Dialogue Box through plug-in seems like a good way to go. The only thing annoying about it is since it is in .pyp the IDE does not recognize the syntax. So I keep renaming it every now and then to .py and back to .pyp. Restart C4D for it to take effect. Other than that. I'm not sure if there are any gotchas compared to the vanilla script.
Basically, I just need a clarification on my understanding above. Sorry for the basic question but coming from Maya almost all dialog box is written as script and not as a plug-in.
Thank you for looking at my problem.