Solved How to check if a spline is a freehand spline?

By "freehand" spline, I mean, not a primitive, like Star or Circle.
So, any spline that is converted into an editable spline or imported from an EPS ou Illustrator file would be considered a "freehand" spline.
My problem is that:

is_spline = bool(info & c4d.OBJECT_ISSPLINE)

will return True for ALL splines, wether they are parametric or editable splines.
How can I differentiate between them?

Ok, found a solution.
I checked for:

is_spline = spline.IsInstanceOf(c4d.Ospline)

And, if False, it is a parametric primitive.

Ok, found a solution.
I checked for:

is_spline = spline.IsInstanceOf(c4d.Ospline)

And, if False, it is a parametric primitive.

Hello,

I just want to add that an example on how check a spline can be found in the BaseObject Manual.

best wishes,
Sebastian