By "freehand" spline, I mean, not a primitive, like Star or Circle.
So, any spline that is converted into an editable spline or imported from an EPS ou Illustrator file would be considered a "freehand" spline.
My problem is that:
is_spline = bool(info & c4d.OBJECT_ISSPLINE)
will return True for ALL splines, wether they are parametric or editable splines.
How can I differentiate between them?