How to fit an image to a plane maintaining the ratio of the image?
To have more control later on (scale and move the texture), I set the mapping to Flat and set Tiling off.
When I drag the material (with the image) on the plane (1000x1000) the image is place on the plane without taking the ratio into account.
I can do it manually by using Camara Map as projection and then eyeball the correct by moving the camera over (here) Z axis.
But when I then change the projection to Flat, the scaling is no longer correct.
Although the Coordinates - Scale of the texture tag stay the same.