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Hello!
I'm new to the forum so hopefully this is the right place to ask
I'm using the fOSC pluggin (https://github.com/fillmember/fOSC) to read an external timecode (basically, the frame number position of another program) in c4d.
This plugin stores the variable into a null object X position so I’ve written this code for it:
def main: obj = op.GetObject() frame = obj[c4d.ID_BASEOBJECT_REL_POSITION, c4d.VECTOR_X] fps = doc[c4d.DOCUMENT_FPS] time = c4d.BaseTime (frame, fps) doc.SetTime(time) c4d.EventAdd()
The thing is that the timeline cursor moves accordingly but the scene is not updated (EventAdd seems not to work) and moreover: this happens on a PC but on a MAC it works. And of course I have to use a PC
Someone has any idea on what’s going on?
Thank you very much in advance!
Zebru
Hi,
welcome to the Plugin Café forum
Before answering your question, I'd like to ask you to please read "Read Before Posting". No worries, I have turned this thread into a "question", added tags and moved it to the Cinema 4D Development category for you.
I'm a bit surprised it's supposed to work on Mac. The thing is, SetTime() just sets the time of the document, but it does not implicitly trigger a re-evaluation or execution of the scene. For this you need to use ExecutePasses() after calling SetTime().
SetTime()
ExecutePasses()
There's some more information on this in our C++ SDK manuals. I know, we are talking Python here, but maybe it's interesting anyway: BaseDocument manual -Time.
Cheers, Andreas