SOLVED Drawing into Rendering

Hi all,

is it possible to draw into renderings somehow? I know how to draw into the viewport, but I have no idea how I could draw lines whatever into a rendering. Is it possible?

I just need a hint.

Greetings and thanks

Are you talking about drawing to the Bitmap that's created after Rendering?

Hi Guso,
nice to read you 🙂
Yes, that´s exectly what I like to do.

Hey. 🙂

Here you go.

Hi rownn, thanks for reaching us.

As from the valuable contribution from @mp5gosu and considering that VideoPostData Class is not available in Python, could you please share the final use you're intending of drawing in the rendering viewport?

Last but not least, rather than adding tags to the tile, use the tagging system embedded in the forum when creating a new thread.

Best, Riccardo

Hi guys,

thx for you replies.

@r_gigante: I have few splines with tons of points. I want them to grow in an animation. Using sweep objects results in a very slow performance, so I thought about other ways. S&T isn´t an option, because it is hardly to controll well. Drawing in the rendering somehow is the last idea if have, but before I start to test it, I need to know if it´s possible at all. If not, I´ll be happy about a lot of relaxing time 🙂

@mp5gosu: Yes, I really would like to do it with GeClipMaps, but I don´t know how to get it in the rendering/bitmap created by rendering/rendering viewport.

Last: I knew writing the tags into the title isn´t correct, but I didn´t see where they are to add.
[EDIT] I have found the left bottom corner for adding tags :), sorry


Hi @rownn, thanks for having provided further details.

Assuming that you're aware of the limitation in terms of appearance that you might face by using the functionalities delivered by GeClipMap, the only way to go to access a bitmap which is supposed to contain a rendering of the scene in Python is to execute the rendering invoking the BaseDocument::RenderDocument() and pass the BaseBitmap you intend to manipulate via the GeClipMap.

Best, Riccardo