OBJ loading polygon order
kbar last edited by kbar
I am writing a ptex importer and have a sneaky suspicion that the C4D OBJ loader does not maintain the order of the polygons as they are written in the file.
Has anybody else come across this?
I think I am going to have to write my own OBJ loader just to keep my own sanity about what is actually loaded and how the polygon object is created.
martinweber last edited by
Cannot say it about recent versions but had exactly those troubles back in the day during production. We were using Riptide (IIRC) to import OBJ so that we could apply baked animation from point caches.
Passion3D last edited by
Thanks, everyone who takes part in this discussion.
May I ask you in which version you get this issue? Because a similar bug was fixed in R17.
If this bug is still valid for R20, could you please provide an obj that show the issue in order to create a proper bug report.