Is it possible to tell whether or not a user has chosen [Cancel] in a gui.InputDialog(text, preset) if you specify the preset? Best I can tell, it will always return the preset.
Here's a post from the old forum on the subject.
It seems like it's a bug that the preset is returned when cancel is pressed.
Perhaps a third (optional) variable could be added cancel="" which is what would be returned if the user cancels?
No, still same old behaviour.
I suggest you to implement such a dialog yourself, it's not that much effort and quickly pays off.
Hi Donovan, unfortunately, there is no change in this regards. The best way is still to check for an empty return value or either creates your own dialog.
I've filled a feature request.