Hello.
In C++ I am attempting to catch when an object collides with another object. I've looked into the GeColliderEngine class and this seems to do what I want, but it does not seem practical to compare every object in the scene to see if any have collided every update.
My end goal is to catch when a object with a dynamics tag has collided with another object, and from that be able to get data such as the velocity and what object has been hit.
Would there be an efficient way to use GeColliderEngine or an alternative way to get what I'm looking for?
Thanks for any help!
John Thomas