Acessing BaseShader properties
rsodre last edited by rsodre
I have a BaseShader attribute on my plugin, and I want to access it's properties.
For example, I can identify it's a gradient shader by it's type (Xgradient), but how can I know it's type (U, V, radial, etc...)?
rsodre last edited by
Answering myself, I found header files for some shaders in the cinema framework, like xcolor.h for the Xcolor shader, but not for all of them. Unfortunately there's anything for the two I want right now (Xgradient and Xvertexmap).
Then of course, the good old trick of dragging the attribute to the command line tells me what I'm looking for...
s_bach last edited by
there should be header files for all shaders.
The header file of Xgradient is xslagradient.h.
The header file of Xvertexmap is xslavertexmap.h.