Acessing BaseShader properties
rsodre last edited by rsodre
I have a BaseShader attribute on my plugin, and I want to access it's properties.
For example, I can identify it's a gradient shader by it's type (Xgradient), but how can I know it's type (U, V, radial, etc...)?
rsodre last edited by
Answering myself, I found header files for some shaders in the cinema framework, like xcolor.h for the Xcolor shader, but not for all of them. Unfortunately there's anything for the two I want right now (Xgradient and Xvertexmap).
Then of course, the good old trick of dragging the attribute to the command line tells me what I'm looking for...
there should be header files for all shaders.
The header file of Xgradient is xslagradient.h.
The header file of Xvertexmap is xslavertexmap.h.