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On 20/03/2003 at 12:05, xxxxxxxx wrote:
Cinema 4D Version: 8.100
Platform: Windows ;
Language(s) : C++ ;
The subject says it all.
Is there a better method, or does the polygon selection's center need to be calculated by getting the object's polygon and point arrays, indexing into the polygon array from the SelectionTag's GetRange(), and then indexing into the point array from each polygon before doing the actual calculation math?