Boolean creates huge pts...



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 20/03/2003 at 04:59, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   7.3 
    Platform:   Windows  ;   
    Language(s) :   C.O.F.F.E.E  ;

    ---------
    Hi,
    Why the Boolean operation creates huge points (even with a simple/small object)? Is there any way to control these points? I mean, I want to minimize the number of points created by the boolean opeation.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 20/03/2003 at 05:19, xxxxxxxx wrote:

    Well you could try running the poly reduction tool on the mesh after booleaning.

    Maxon are working on a much improved boolean implementation, which will hopefully make booles in C4D actually useful when they release it...

    At the moment, Arndt's 'Edge Extrude Pro' plugin can help out a lot, but it requires more work than a standard boole.

    (see the cgtalk.com C4D board archives)

    Cheers - Steve


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