Very basic question here, but I'm trying to clear the a LinkBox field.
Would you use GeDialog.Command()? If so what BaseContainer to use?
def Command(self, id, bc):
if id == TAKES_LINKBOX:
if type(self.linkBox.GetLink(activeDocument)) != c4d.modules.takesystem.BaseTake:
test = c4d.BaseContainer()
Thank you all in advance!
you can simply use SetLink(), the opposite of GetLink().
In order to clear a link box, you'd call: self.linkBox.SetLink(None)
The type you do in your code snippet is a bit unconventional in terms of Cinema 4D's API (not wrong though), but usually we recommend to stay in our API for example with CheckType() or IsInstanceOf(). But in the end, I think, you don't even need the type check, if you simply restrict the types accepted by the link box.
For example like so:
bcAcceptedObjects = c4d.BaseContainer()
bcAcceptedObjects.InsData(c4d.TakeBase, "") # only allow BaseTakes to be accepted
bcLinkBox = c4d.BaseContainer()
self.linkBox = self.AddCustomGui(2001, c4d.CUSTOMGUI_LINKBOX, "My Link", c4d.BFH_SCALEFIT | c4d.BFV_CENTER, 0, 0, bcLinkBox)
I turned this thread into a question.
Thank you very much!
It works like a treat and I appreciate your thorough explanation!