I'm trying to write python script for Cinema4D R17 that would go through all frames and output rotation of object that is animated. The script works but it always returns the same rotation even when object is animated and its rotation is changing in each frame. How do I fix this?
Here is the code I'm using
import c4d import c4d.utils import math from c4d import gui def main(): currentDoc = c4d.documents.GetActiveDocument() docFps = currentDoc.GetFps() lastFrame = currentDoc.GetMaxTime().GetFrame(docFps) print "Document framerate is " + str(docFps) print "Last frame is " + str(lastFrame) for x in range(0, lastFrame + 1): currentDoc.SetTime(c4d.BaseTime(x, docFps)) c4d.EventAdd() cubeObj = currentDoc.SearchObject("Cube") cubeObjRotation = cubeObj.GetAbsRot() cubeObjRotation = cubeObjRotation * 180 / math.pi print "Frame" + str(x) + " - Cube rotation is " + str(cubeObjRotation) if __name__=='__main__': main()