SetPixel() for 32 bit float images

  • In the class c4d.bitmaps.BaseBitmap you can call BaseBitmap.SetPixel() to set the color value of an individual pixel. It seems like it only takes in values between 0 and 255 for RGB. I'm working with MultipassBitmap to create a 32 bit float image and want to be able to modify the individual pixels. Is there a similar way to change the pixel values so I could feed it a value between 0 and 1?

  • Hello,

    you can write 32bit data into a BaseBitmap using SetPixelCnt(). This function allows to write a block of data into the bitmap.

    You find example code showing how to use SetPixelCnt() in the documentation, on GitHub or here:

    bitmap = c4d.bitmaps.BaseBitmap()
    if bitmap is None:
    # define bitmap dimensions and bit depth
    width = 100
    height = 100
    pixelBytes = c4d.COLORBYTES_RGBf # RGBf format
    pixelBits = pixelBytes * 8
    # initialize the BaseBitmap with the given dimensions and bit depth
    res = bitmap.Init(width, height, pixelBits)
    if res != c4d.IMAGERESULT_OK:
    # allocate memory for one line
    bufferSize = pixelBytes * width
    lineBuffer = storage.ByteSeq(None, bufferSize)
    # loop through all lines
    for y in xrange(height):
        # shade of red based on the position
        red = float(y) / float(height)
        offset = 0
        for x in xrange(width):
            # shade of green based on the position
            green = float(x) / float(width)
            # fill buffer
            lineBuffer[offset + 0:offset + 4] = struct.pack("f",red)
            lineBuffer[offset + 4:offset + 8] = struct.pack("f", green)
            lineBuffer[offset + 8:offset + 12] = struct.pack("f", 0.0)
            offset = offset + pixelBytes
        # write full line into the bitmap    
        bitmap.SetPixelCnt(0, y, width, lineBuffer.GetOffset(0), pixelBytes, c4d.COLORMODE_RGBf, c4d.PIXELCNT_0)

    As always, please add tags to your post.

    best wishes,

  • Thanks so much this is exactly what I was looking for.

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