Recently I was trying to use RBF to drive pose morph. At the stage of the integration process ,I encountered some problems.
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Question 1: When using PSD correction to convert to relative pose morph, the result is not correct.
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(psd ---->relative use script): In the picture,using script to convert to relative pose morph, in the final skeleton pose, can get the final desired result. Script algorithm: expected result = skin + engraving = skin (original + pose morph) algorithm from j.p.lewis <Pose Space Deformation Notes>
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(psd ---->relative use help doc): Use the help document function converted to a relative pose morph using PSD correction,in the final skeleton pose,can not get the final desired result
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Question 2: What's the algorithm of PSD correction ?
- Although the correct relative distortion can be obtained by using script, the intermediate transition result is not as good as PSD correction (contrast results are shown in the figure).
picture: