problem with light container

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 17/03/2003 at 09:33, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.012 
Platform:   Windows  ;   
Language(s) :     C++  ;

---------
suprisingly just reading out the BaseContainer of an light object (Olight) does not work for me. i use this method to read out containers of almost everything and it does work, but not for the lights. anyone got an idea why?
the code ..

    
    
    
    
     switch (LightObject->GetData().GetLong (LIGHT_TYPE))  
     {  
      case (LIGHT_TYPE_OMNI) :  
        ....  
      case (LIGHT_TYPE_SPOT) :  
        ....   
      case (LIGHT_TYPE_PARALLEL) :  
        ....
    
    
    
    
      default:
    
    
    
    
       break;  
     }  
    
    
    
    
    
    it neither works for the light color / brightness nor anything else. all i get are default container values.
    
    
    
    
    thanks in advance

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 17/03/2003 at 10:57, xxxxxxxx wrote:

okay. got it to work with
LightObject->GetParameter (DescID (LIGHT_TYPE) .... ) ...
but .... why ? 🙂

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 18/03/2003 at 10:03, xxxxxxxx wrote:

Some parameter are only accessible with GetParameter() and SetParameter() since they aren't stored in the object container.