SOLVED What message or Id do I get when the user select a tab in my dialog?

I have a command plugin with a dialog (1 res file).
Is there a way to detect that the user clicked a tab in the dialog.
So, not a button or any other field, but a tab?

Hi @pim you can access the current TabID by querying GetInt32 on the TabGroup's ID.

Here you get a complete example of tab usage.

import c4d

class Dlg(c4d.gui.GeDialog):
    def CreateLayout(self):
        if self.TabGroupBegin(1000, c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT, tabtype=c4d.TAB_TABS):
            
            if self.GroupBegin(1001, c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT, 0, title="First Tab", groupflags=c4d.BFV_BORDERGROUP_FOLD_OPEN):
                self.GroupEnd()
                
            if self.GroupBegin(1002, c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT, 0, title="Second Tab", groupflags=c4d.BFV_BORDERGROUP_FOLD_OPEN):
                self.GroupEnd()

        self.GroupEnd()
        self.AddButton(1003, c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT, name="Activate second Tab")
        
        return True
    def Command(self, id, msg):
        # Id of the TabGroupBegin
        if id == 1000:
            print self.GetInt32(1000)
            
        # Id of the Button
        if id == 1003:
            self.SetInt32(1000, 1002)
        
        return True
    
# Main function
def main():
    dlg = Dlg()
    dlg.Open(c4d.DLG_TYPE_MODAL_RESIZEABLE)

# Execute main()
if __name__=='__main__':
    main()

Finally please read and stick to the How to Post Questions (especially about tagging system).

If you have any question, please let me know.
Cheers,
Maxime!

Hi @pim you can access the current TabID by querying GetInt32 on the TabGroup's ID.

Here you get a complete example of tab usage.

import c4d

class Dlg(c4d.gui.GeDialog):
    def CreateLayout(self):
        if self.TabGroupBegin(1000, c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT, tabtype=c4d.TAB_TABS):
            
            if self.GroupBegin(1001, c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT, 0, title="First Tab", groupflags=c4d.BFV_BORDERGROUP_FOLD_OPEN):
                self.GroupEnd()
                
            if self.GroupBegin(1002, c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT, 0, title="Second Tab", groupflags=c4d.BFV_BORDERGROUP_FOLD_OPEN):
                self.GroupEnd()

        self.GroupEnd()
        self.AddButton(1003, c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT, name="Activate second Tab")
        
        return True
    def Command(self, id, msg):
        # Id of the TabGroupBegin
        if id == 1000:
            print self.GetInt32(1000)
            
        # Id of the Button
        if id == 1003:
            self.SetInt32(1000, 1002)
        
        return True
    
# Main function
def main():
    dlg = Dlg()
    dlg.Open(c4d.DLG_TYPE_MODAL_RESIZEABLE)

# Execute main()
if __name__=='__main__':
    main()

Finally please read and stick to the How to Post Questions (especially about tagging system).

If you have any question, please let me know.
Cheers,
Maxime!

Thank you!
In future I will set the tags.