Pointcount from bevel deformer
I have a Bevel Defomrer on a simple polygon triangle. Beveling on of the points. Adding some points in the rounding operation compared to the initial polygon.
How can i access the resulting points from the Bevel Deformer. Im trying this in a python tag on the deformer:
def main(): op.GetObject().GetPointCount()
Resulting in this error:
AttributeError: 'c4d.BaseObject' object has no attribute 'GetPointCount'
And that is probably logical as its not a polygon object :)
So how can i access the resulting points the Bevel Deformer produces?