Greetings to all.
Quick question- how does C4D evaluate objects and tags when everything has the same priority?
For example, if I had the following hierarchy in the object manager:
- Polygon 1
-
- Skin
- ObjectData plugin (returns spline contour)
- Null.1 (with Xpresso tag, Generators 0 priority)
- Null.2 (with Xpresso tag, Generators 0 priority)
- Null.3 (with Xpresso tag, Generators 0 priority)
- Polygon 2
-
- Skin
What order would these objects be evaluated by C4D? Is it top-down, tags first, or top-down, tags last? Are object deformers simply considered generators at priority 0, or something else? What about ObjectData plugins that return spline contours? Do those run at generators 0 as well?
Cheers,
-CMPX