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Greetings to all.
Quick question- how does C4D evaluate objects and tags when everything has the same priority?
For example, if I had the following hierarchy in the object manager:
What order would these objects be evaluated by C4D? Is it top-down, tags first, or top-down, tags last? Are object deformers simply considered generators at priority 0, or something else? What about ObjectData plugins that return spline contours? Do those run at generators 0 as well?
Cheers, -CMPX
Hi @cmpxchh8b, No worries at all since it's one of your first posts, but please make sure to read and apply the rules defined on the following topics:
Regarding your question, if an object gets the same priority it's from top to bottom. Then you can find valuable information about priority in the c4d help
With the given example you mentioned in the post here is the execution order after some internal test. (First one is executed before the last one)
Note that any ObjectData can be executed multiple time since you can call AddToExecution which allow you to add the current node at any time within the execution pipline. This is basically used to do some kind of prepass and postpass.
Hope it's answers to your question. Cheers, Maxime.