read active render data
murph7andrew last edited by s_bach
I'm developing a plugin for c4d that will need to retrieve various information from the currently loaded scene then export that data to a json that can later be retrieved. I've tried a few different methods of doing this, but no luck yet. The information i'm trying to get is: from frame, to frame, and the base of the filename(not present in the code below).
doc = documents.GetActiveDocument() rd = doc.GetActiveRenderData() fromSlice = rd[c4d.RDATA_FRAMEFROM] toSlice = rd[c4d.RDATA_FRAMETO]
any guidance would be appreciated, thanks in advance :-)
s_bach last edited by
Hello and welcome,
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I tried your code in a R20 script and it seems to work perfectly fine:
rd = doc.GetActiveRenderData() if rd is None: return fromSlice = rd[c4d.RDATA_FRAMEFROM] toSlice = rd[c4d.RDATA_FRAMETO] fps = doc.GetFps() print(fromSlice.GetFrame(fps)) print(toSlice.GetFrame(fps)
What exactly is not working for you? In what context do you execute your code?