InitRender() with large textures
rsodre last edited by a_block
There was an open issue on the old forums that was closed with it.
The problem was a InitRender() failure with textures larger than 2048x2048.
I still need some direction on what to do with it.
I'm terribly sorry, this topic was left open in the old forum.
As I said there, I can reproduce the issue. It is under investigation in development and I hope we'll get a fix in future. Unfortunately I don't have a workaround to offer currently.
I have turned your thread into a question, see Q&A New Functionality.