InitRender() with large textures
rsodre last edited by a_block
There was an open issue on the old forums that was closed with it.
The problem was a InitRender() failure with textures larger than 2048x2048.
I still need some direction on what to do with it.
I'm terribly sorry, this topic was left open in the old forum.
As I said there, I can reproduce the issue. It is under investigation in development and I hope we'll get a fix in future. Unfortunately I don't have a workaround to offer currently.
I have turned your thread into a question, see Q&A New Functionality.
rsodre last edited by
@a_block Hi Andreas,
Any news on this issue?
unfortunately not. When I saw your message, I contacted development again, and it is under investigation. But I was not given any estimates. But your post is still on my list of unresolved ones and I haven't forgotten about it. I'll try to keep you updated as soon as there are any news.