Current C4D Object ID #'s and Type Descriptor string list --Where is one?
Thom0ne last edited by r_gigante
I end up losing so much time trying to find it. After another lost hour I thought, I am sure there must be one available for those needing it.
There is a nice graphic at this site. However, I’m sure a precise and complete listing of the R20 objects is posted as part of the API. Right?
Thom0ne last edited by Thom0ne
Also, I have located this listing of object type descriptions here. However, no type ID’s. I do know that objects can be dragged into the console to be identified — however a complete listing if available would save everyone time. Why would there not be one?
mp5gosu last edited by mp5gosu
There is one. Just take a look at your symbols.h file in resources directory.
In prior versions it was called coffeesymbols.h
s_bach last edited by s_bach
currently there is no such a list with all components of Cinema 4D, their IDs and (optional) symbols. But we will try to improve the documentation in the future.
You can easily get the ID of all objects by simply checking all plugins of this type:
foundPlugins = c4d.plugins.FilterPluginList(c4d.PLUGINTYPE_OBJECT,True) for plugin in foundPlugins: print(plugin.GetName() + ": " + str(plugin.GetID())) plugin = plugin.GetNext()
Please also notice to post questions on the Cinema 4D SDK in the "Cinema 4D Development" subforum. You can add tags to your post to inform the community about your specific situation (version, programming language). Also you can mark a post as a questions. See "Read Before Posting".
@s_bach Thanks, for the clarifying comments and the trick to programmatically derive a listing. I also went back and read the 'Read Before Posting'. Thom.
@mp5gosu Thank you, that is a good tip. I see that Onull=5140 is listed and it looks like all others are in there too! Thom