On 29/08/2018 at 02:18, xxxxxxxx wrote:
Hi RashaMatt, thanks for writing us.
With regard to your support request there are two options either viable.
The first is to take advantage of the modelling commands delivered in Cinema 4D by using the c4d.utils.SendModelingCommand() and use the appropriate command to achieve the desired behavior.
The second option is to hard code the merging operation directly in the generator by accessing the information about mesh points position and mesh polygons index for each entity you want to get merged, then by merging this data in a single mesh and finally by disposing the original meshes (if really needed).