PolygonReduction is not renderable(Physical)

  • On 26/08/2018 at 03:35, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   19 
    Platform:   Windows  ;   
    Language(s) :       PYTHON  ;

    I'm using PolygonReduction class in my OBJECT_GENERATOR plugins.
    When I'm making the desired object a child of it, it works correctly and but it is not working when I'm rendering it with physical render in the viewport.

    import c4d
    class test(c4d.plugins.ObjectData) :
        def GetVirtualObjects(self, op, hh) :
            if not op.GetDown() : return None
            gch = op.GetAndCheckHierarchyClone(hh, op.GetDown(), c4d.HIERARCHYCLONEFLAGS_ASPOLY, False)
            polyObject = gch["clone"]
            if not gch["dirty"]: return polyObject
            data = {}
            data['_op'] = polyObject
            data['_doc'] = op.GetDocument()
            data['_thread'] = None
            polyReduction = c4d.utils.PolygonReduction()
            if not polyReduction.PreProcess(data) : return True  
            return polyObject
    if __name__ == "__main__":
        result = c4d.plugins.RegisterObjectPlugin(id = 1000001,str = "?",g = test,description = "",info = c4d.OBJECT_GENERATOR|c4d.OBJECT_INPUT,icon = None)

    Download Plugin: https://www.dropbox.com/s/97c9xn941ywurg9/Test%20Plugin%200.4.zip?dl=0

  • On 28/08/2018 at 05:16, xxxxxxxx wrote:

    Hi merkvilson,

    I confirm the issue.

    Thanks a lot for this bug report!

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