On 26/08/2018 at 03:30, xxxxxxxx wrote:
I'm using PolygonReduction class in my OBJECT_GENERATOR plugins.
When I'm making the desired object a child of it, it works correctly and but it is not working when I'm rendering it with physical render in the viewport.
import c4d
class test(c4d.plugins.ObjectData) :
def GetVirtualObjects(self, op, hh) :
if not op.GetDown() : return None
gch = op.GetAndCheckHierarchyClone(hh, op.GetDown(), c4d.HIERARCHYCLONEFLAGS_ASPOLY, False)
polyObject = gch["clone"]
if not gch["dirty"]: return polyObject
data = {}
data['_op'] = polyObject
data['_doc'] = op.GetDocument()
data['_thread'] = None
polyReduction = c4d.utils.PolygonReduction()
if not polyReduction.PreProcess(data) : return True
polyReduction.SetReductionStrengthLevel(0.9)
polyObject.Message(c4d.MSG_UPDATE)
return polyObject
if __name__ == "__main__":
result = c4d.plugins.RegisterObjectPlugin(id = 1000001,str = "?",g = test,description = "",info = c4d.OBJECT_GENERATOR|c4d.OBJECT_INPUT,icon = None)
Download Plugin: https://www.dropbox.com/s/97c9xn941ywurg9/Test%20Plugin%200.4.zip?dl=0