PolygonReduction class is not renderable

On 26/08/2018 at 03:30, xxxxxxxx wrote:

I'm using PolygonReduction class in my OBJECT_GENERATOR plugins.
When I'm making the desired object a child of it, it works correctly and but it is not working when I'm rendering it with physical render in the viewport.

import c4d
class test(c4d.plugins.ObjectData) :
    def GetVirtualObjects(self, op, hh) :
        if not op.GetDown() : return None
        gch = op.GetAndCheckHierarchyClone(hh, op.GetDown(), c4d.HIERARCHYCLONEFLAGS_ASPOLY, False)
        polyObject = gch["clone"]
        if not gch["dirty"]: return polyObject
        data = {}
        data['_op'] = polyObject
        data['_doc'] = op.GetDocument()
        data['_thread'] = None
        polyReduction = c4d.utils.PolygonReduction()
        if not polyReduction.PreProcess(data) : return True  
        return polyObject
if __name__ == "__main__":
    result = c4d.plugins.RegisterObjectPlugin(id = 1000001,str = "?",g = test,description = "",info = c4d.OBJECT_GENERATOR|c4d.OBJECT_INPUT,icon = None)

Download Plugin: https://www.dropbox.com/s/97c9xn941ywurg9/Test%20Plugin%200.4.zip?dl=0

On 26/08/2018 at 03:36, xxxxxxxx wrote:

I guess this is a bug so I moved it to bugs section: https://plugincafe.maxon.net/topic/10933/14390_polygonreduction-is-not-renderablephysical