Custom Handles



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 08/03/2003 at 23:55, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.012 
    Platform:      Mac OSX  ; 
    Language(s) :     C++  ;

    ---------
    next question,is it possible to make your own custom handles?

    I mean rather than using the BaseDraw->Handle3D can i somehow use any baseDraw object as an active handle for manipulating my object? (for instance if possible i would like to make cubic handles that the user can define the size of among other things).

    If it's possible, how do I do this?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 09/03/2003 at 01:41, xxxxxxxx wrote:

    The Handle3D() function doesn't make a handle, it just draws a handle shape, you still have to handle the mouse events yourself, so you can draw any shape you like as a handle, take a look at the SDK examples, such as Spherify, it has a number of Handle functions MoveHandle(), DetectHandle().



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 10/03/2003 at 00:16, xxxxxxxx wrote:

    ok, thankyou, i'll get there in the end :D


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