On 16/08/2018 at 04:20, xxxxxxxx wrote:
HI team, I need to create a small window to see the preview of the camera. I know that cinema4d has the option to see the view of the camera, but I need to create a small window that displays the view of the camera at 720x1280.
On 17/08/2018 at 08:51, xxxxxxxx wrote:
is this a question how to achieve such in general or via code? If the question is for code than I'd recommend to rather post into SDK Help subforum for C++ or Python subforum for Python.
As a user you can just create a "New View Panel..." from the Window menu. You can resize it to your needs, dock it where ever you like (or have it on a second screen) and select what ever camera you want within its "Cameras" menu.
Via code you could do something like this (you didn't specify a language, I'll be using Python in Script Manager here) :
def main() :
cam = doc.GetFirstObject() # in test scene the wanted camera is the first object
if cam is None or not cam.CheckType(c4d.Ocamera) :
print "No camera"
c4d.CallCommand(12544) # New View Panel...
bdNew = doc.GetActiveBaseDraw()
bdNew.SetParameter(c4d.BASEDRAW_DISPLAYFILTER_GRID, False, c4d.DESCFLAGS_SET_0)
The BaseDraw offers quite a few options via SetParameter(). The IDs are unfortunately only listed in the C++ docs: dbasedraw.h
So far so good. But it is impossible to dock the new view panel into the layout nor to change the window size of the new view panel via code.
On 20/08/2018 at 02:23, xxxxxxxx wrote:
Thanks for your valuable comment I am using C++ as the development language. So can you specify me any sample code or example project that clarifies the way to create camera preview window?
On 24/08/2018 at 05:33, xxxxxxxx wrote:
my code snippet in the last post actually does it already. And the Python API is (with very few exceptions) exactly the same as the C++ API. So you should be able to use my example from above.