How to create physical sky on C++code?

  • On 12/08/2018 at 18:19, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   19 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    How to create physical sky on C++code? I just have looked for a word(OSkyShader) but not working in my project. could you please give me some example about physical sky?

    part of my code:

    baseObject* PhysicalSky = baseObject::Alloc(OSkyShader);

  • On 13/08/2018 at 04:05, xxxxxxxx wrote:

    Hi zhhm156156,

    First of all welcome in the plugin cafe community!

    Physical objects is a bit special. Here is what a basic object will look like.

    BaseObject* PhysicalSky = BaseObject::Alloc(1011146);
    if (PhysicalSky == nullptr)

    You can know such ID, by drag and drop a Physical sky you created from c4d to the console.

    But, since a physical sky is a bit special (when you edit it you can see there are some materials), so in order to get them fully initialized you should call a command since you can't manually initialize them due to some classes not exposed in the SDK. So the correct way to do it is the following.

        BaseObject* PhysicalSky = doc->GetActiveObject();

    You can know the command ID by looking at the script log while creating a Physical Sky object.

    Hope it's helpful, if you have any question please let me know!


  • On 14/08/2018 at 18:41, xxxxxxxx wrote:

    It works. Thanks😄

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