On 01/08/2018 at 20:40, xxxxxxxx wrote:
Cinema 4D Version: R19
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
I'm using a library that needs the Viewport to World transform matrix.
I know BaseView::WS() can be used to convert such coordinate, but I can't find anywhere the Matrix used by it.
BaseView::GetMg() is clearly is the Camera matrix, not Screen, and since we have also CS() and SC(), there must be a missing matrix somewhere.