Kelvinlets



  • On 29/07/2018 at 13:23, xxxxxxxx wrote:

    Hello, I was wondering how feasible it would be to integrate this code as usable tools in cinema 4D?
    http://graphics.pixar.com/library/DynaKelvinlets/

    It feels like a pretty far out dream, but worth a shot to ask :)



  • On 30/07/2018 at 07:05, xxxxxxxx wrote:

    Hi,

    it's obviously a bit hard to tell without working into that paper. But it looks like it's all about certain mesh deformations. So, I see no reason, why one should not be able to implement something like this in Cinema 4D. Usually one would approach such as a deformer/modifier (ObjectData, OBJECT_MODIFIER) or as a custom tag (TagData) plugin.