On 04/07/2018 at 05:00, xxxxxxxx wrote:
Cinema 4D Version: 19
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;
Hi, is there any sample code available how to handle RLM licenses via SNHookClass? Thanks.
On 04/07/2018 at 09:20, xxxxxxxx wrote:
OK, maybe just a simple question: Do we have to provide a custom dialog window for typing in the plugin license key for users running RLM? Or does SNCheck now set the &sn; parameter with the data the user has entered in the registration window?
On 05/07/2018 at 01:31, xxxxxxxx wrote:
Hi Klaus, thanks for writing us.
With regard to your question, unfortunately there's no example code to be publicly shared. I confirm that you need to write your own custom dialog to manage your plugin licenses and consequently adapt the SNCheck in order to have your plugin listed (and licensed) in the Registration Dialog (accessed via Help->Personalization).
I also wrote a blog post on our developers.maxon.net discussing the topic and for the sake of completeness landing on this page you'll find all the post where the "Licens" word appears.
Last but not least feel free to PM.