On 02/07/2018 at 17:39, xxxxxxxx wrote:
Originally posted by xxxxxxxx
BaseList2D.GetData() only returns a copy of the internal container. So if you edit that copy you would have to set the data again with BaseList2D.SetData().
Thanks, S_Bach,
Always great to get around an issue, but much better to understand it.
While I've got your attention - I have another question... The plugin I'm working on will be accessing/affecting several axes of an articulated model. Not all axes are always active and/or present, depending on the state of the plugin or user project.
Is there a way to "grey out" some elements in a cycle button group? So that only the "active" ones are selectable? Or should I go a different way about it, and only populate the cycle button group with the active axes? It would be preferable for my use if I can have all axes always present, with only the active ones "selectable"...