Hide GVO return

On 28/06/2018 at 04:37, xxxxxxxx wrote:

User Information:
Cinema 4D Version:    
Platform:   Windows  ;   
Language(s) :     C++  ;

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Hi folks,

is it possible to hide an object returned in GVO from the viewport draw? I tried setting the following:

cube->ChangeNBit(NBIT_EHIDE,NBITCONTROL_SET);

to no avail.

WP.

On 29/06/2018 at 08:02, xxxxxxxx wrote:

Hi,

you can use SetEditorMode() and SetRenderMode() to switch visibility of a returned object.

On 30/06/2018 at 02:38, xxxxxxxx wrote:

Thanks Andreas,

that should do it! :thumbsup:

WP.