On 27/06/2018 at 05:03, xxxxxxxx wrote:
Cinema 4D Version: R17
Platform: Windows ;
Language(s) : C++ ;
Probably it should be done throught a scene hook but I'm not sure what kind of check should I make to detect if the hook is sent by a FPS change on the scene.
Any idea on this?
Thank you in advance.
On 29/06/2018 at 05:31, xxxxxxxx wrote:
Actually, you can catch a change in a scene by catching EVMSG_CHANGE, which is triggered by any change in the scene.
To catch such a message you have two options, first to implement a MessageData plugin or either a GeDialog where both of these class have a CoreMessage function where you can listen for such EVMSG_CHANGE .
Then after is up to you to read the current FPS value for the current value, check if it's different and then do the change/send a message to a particular object.
If you have any questions, feel free to ask