On 23/05/2018 at 08:53, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R19.053
Platform: Windows ;
Language(s) : C++ ;
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Hello,
I generate normals in a NormalTag from C++, but the normals seem to be ignored by C4D in the
viewport from a shading perspective but also when using the "Vertex Normals" display option in
the Viewport settings.
When I export the object as an .OBJ and import it again, the normals are taken into account by
C4D as expected. I can not spot a difference, however, between the object or its NormalTag that
I generate and the one that is imported from the .OBJ.
Here is a link to the C4D scene file with the object:
https://cloud.niklasrosenstein.com/s/HJ4ZE7BHywYKd9e
And for clarification:
Right -- model with normals generated in C++
Left -- model with normals after importing what is exported from the Right model as .OBJ
I would expect them to be the same, but the normals of the original model on the Right seem
to be ignored.
Thanks in advance,
Niklas