Bones with COFFEE



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 05/03/2003 at 06:28, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.012 
    Platform:   Windows  ;   
    Language(s) :   C.O.F.F.E.E  ;

    ---------
    Hi,

    Anybody knows how to create bones and manipulate it
    with C.O.F.F.E.E. ?

    Thank you.

    B->



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 05/03/2003 at 12:37, xxxxxxxx wrote:

    Yes, you can find all BoneObject informations in the COFFEE SDK Documentation for C4D 6. There is no difference with R8 in this case.

    var myBone=new(BoneObject); //create the bone

    To access parameters, you need to get the bone container:
    var myBoneContainer=myBone->GetContainer();
    doc->InsertObject(myBone,NULL,NULL); //insert the bone in your document
    Then you can read/write all parameters (see Coffee documentation)



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 06/03/2003 at 03:20, xxxxxxxx wrote:

    WOOOOW, tengaal. toi ici? Quel honeur! :) Bienvenu et j´espère que ca sera pas la seule fois, hein?!
    A+
    Samir



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 06/03/2003 at 16:52, xxxxxxxx wrote:

    Hello Samir !
    Congratulations for your new DPInstantTree plugin, a great work and a good idea !
    I like this forum, and I think I will learn a lot of things. I hope my english isn't too bad...


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