Bones with COFFEE

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 05/03/2003 at 06:28, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.012 
Platform:   Windows  ;   
Language(s) :   C.O.F.F.E.E  ;

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Hi,

Anybody knows how to create bones and manipulate it
with C.O.F.F.E.E. ?

Thank you.

B->

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 05/03/2003 at 12:37, xxxxxxxx wrote:

Yes, you can find all BoneObject informations in the COFFEE SDK Documentation for C4D 6. There is no difference with R8 in this case.

var myBone=new(BoneObject); //create the bone

To access parameters, you need to get the bone container:
var myBoneContainer=myBone->GetContainer();
doc->InsertObject(myBone,NULL,NULL); //insert the bone in your document
Then you can read/write all parameters (see Coffee documentation)

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 06/03/2003 at 03:20, xxxxxxxx wrote:

WOOOOW, tengaal. toi ici? Quel honeur! 🙂 Bienvenu et j´espère que ca sera pas la seule fois, hein?!
A+
Samir

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 06/03/2003 at 16:52, xxxxxxxx wrote:

Hello Samir !
Congratulations for your new DPInstantTree plugin, a great work and a good idea !
I like this forum, and I think I will learn a lot of things. I hope my english isn't too bad...