On 07/05/2018 at 15:31, xxxxxxxx wrote:
Cinema 4D Version: R19
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;
Is there a way to force the shaders to update so that they get a call to InitGLImage? Or a way to send a message to shaders so that I can have them set their own dirty flags, which I would hope in turn would trigger a call to InitGLImages.
The only way I can see to get shaders to update is by advancing one frame in the timeline, which is a very hacky solution.