Phong angle

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 04/03/2003 at 10:55, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.012 
Platform:      Mac OSX  ; 
Language(s) :     C++  ;

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Trying to find the Phong angle limit on a poly model. Is it available to the SDK?

I'm trying this from what I can decipher from the SDK help:

  
BaseTag* thePhongTag = inNode->GetTag( Tphong );  
thePhongAngle = thePhongTag->GetData().GetLong( 0 );  

doesn't seem to return anything, so I must be doing something wrong.
Thanks, Eric

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 04/03/2003 at 23:24, xxxxxxxx wrote:

That should be GetReal(PHONGTAG_PHONG_ANGLE). (See Tphong.h.)

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 05/03/2003 at 13:17, xxxxxxxx wrote:

hmmmm..

  
thePhongAngle = thePhongTag->GetData().GetReal(PHONGTAG_PHONG_ANGLE);  
  
it's returning 0 or 1. Sorry to be a pest, or i might just be dumb ;)  
I don't assume it's in radians, because that would need to be a LONG?  
  
Thanks, -e