Phong angle



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 04/03/2003 at 10:55, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.012 
    Platform:      Mac OSX  ; 
    Language(s) :     C++  ;

    ---------
    Trying to find the Phong angle limit on a poly model. Is it available to the SDK?

    I'm trying this from what I can decipher from the SDK help:

      
    BaseTag* thePhongTag = inNode->GetTag( Tphong );  
    thePhongAngle = thePhongTag->GetData().GetLong( 0 );  
    

    doesn't seem to return anything, so I must be doing something wrong.
    Thanks, Eric



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 04/03/2003 at 23:24, xxxxxxxx wrote:

    That should be GetReal(PHONGTAG_PHONG_ANGLE). (See Tphong.h.)



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 05/03/2003 at 13:17, xxxxxxxx wrote:

    hmmmm..

      
    thePhongAngle = thePhongTag->GetData().GetReal(PHONGTAG_PHONG_ANGLE);  
      
    it's returning 0 or 1. Sorry to be a pest, or i might just be dumb ;)  
    I don't assume it's in radians, because that would need to be a LONG?  
      
    Thanks, -e
    

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