Object list GUI

  • On 25/04/2018 at 01:18, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R19 
    Language(s) :     C++  ;

    Is there any recomended way to create a list of objects into my own objects?

    I need to affect some objects choosen by the user when I modify my object and I was wondering what could be the optimal way to do this (speaking from the interface pov)

    Thank you in advance.

  • On 26/04/2018 at 08:53, xxxxxxxx wrote:


    I think, the InExclude list may be what you are looking for.
    See here for the usage in resource files for parameter descriptions: IN_EXCLUDE
    In our cinema4dsdk examples the objectdata_descriptions example demonstrates the dynamic usage.

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