On 25/04/2018 at 01:18, xxxxxxxx wrote:
Cinema 4D Version: R19
Language(s) : C++ ;
Is there any recomended way to create a list of objects into my own objects?
I need to affect some objects choosen by the user when I modify my object and I was wondering what could be the optimal way to do this (speaking from the interface pov)
Thank you in advance.
On 26/04/2018 at 08:53, xxxxxxxx wrote:
I think, the InExclude list may be what you are looking for.
See here for the usage in resource files for parameter descriptions: IN_EXCLUDE
In our cinema4dsdk examples the objectdata_descriptions example demonstrates the dynamic usage.