Wrong Vector/Matrix values in XCode

On 02/04/2018 at 12:10, xxxxxxxx wrote:

Hi Ricardo.

I'm with XCode 9 and on Sierra 10.12.6

I just noticed it only happens on an external build target, compiled using makefiles.

On 03/04/2018 at 07:05, xxxxxxxx wrote:

Hi rsodre, thanks for following up.

Could you please confirm that it does NOT happen with the traditional building tool chain? It's pretty likely that your makefile isn't doing any pre-compile steps to extend and enable the debugging of Cinema types in Xcode.

Best, Riccardo

On 03/04/2018 at 11:26, xxxxxxxx wrote:

Hi Ricardo.

Ok, I did a proper test with both projects. A new clean one, based on the R19 sdk example, and the other that I compile with a makefile.

Both produced the exact same result: values are fine for Vector64, but zeroes for Vector32.

Code:

Vector32 v32(1,2,3);
Vector64 v64(4,5,6);
Matrix32 m32( Vector32(1,2,3), Vector32(11,22,33), Vector32(111,222,333), Vector32(1131,2232,3333) );
Matrix64 m64( Vector64(10,20,30), Vector64(110,220,330), Vector64(1110,2220,3330), Vector64(11310,22320,33330) );

What I see with a breakpoint:

_<_img src="http://sigilo.art.br/code/images/c4d_xcode_vector32.png" height="435" width="727" border="0" /_>_

On 17/04/2018 at 00:58, xxxxxxxx wrote:

Hi rsodre, sorry for getting late here. Could you please share your sample projects?

Best, Riccardo