On 23/03/2018 at 10:38, xxxxxxxx wrote:
Cinema 4D Version: R18.057
Platform: Windows ;
Language(s) : C++ ; XPRESSO ; PYTHON ;
I have a weird problem when I am using my shader in a material.
I have a time-dependent shader which should recalculate/update on every frame. When I am using my shader in a Displacer everything works fine, and the shader is updated properly. However, when I use the shader in an actual material, it does not get updated at all.
Does anybody now the reason for this?