On 03/03/2018 at 04:42, xxxxxxxx wrote:
Cinema 4D Version: R18.058
Platform: Windows ; Mac OSX ;
Language(s) : C++ ; XPRESSO ; PYTHON ;
Hello PluginCafe :),
I am creating an Ocean kit for my client and my current setup is a custom created shader in an displacer (wish from client). The displacer is applied to a plane object which is the ocean surface.
What I want to do, is to let an object float ontop of that surface. I was thinking on creating a tag-plugin for this to modify the objects position (and maybe rotation) depending on the displaced surface.
My question(s) now is(are) :
Is it actually possible to get the new points of the displaced object an set my whole (floating) object's position to them? Since my plane is not a point object and maybe needs to be resized and re-segmented by the end-user.
What would be the best approach to do this?
I hope everything is clear, and someone is able to help me
best regards and thanks in advance,
On 05/03/2018 at 02:20, xxxxxxxx wrote:
Hi Florian, thanks for writing us.
Actually there are two options you can choose between:
On 07/03/2018 at 01:01, xxxxxxxx wrote:
thank you very much for your input!
About the second option you mentioned:
How would I be able to translate my objects coordinates to UV coordinates?