On 25/02/2018 at 07:34, xxxxxxxx wrote:
I try to script an object generator that takes a spline as a child, break apart the spline by disconnecting each point and jitter the points of these newly created segments.
- The original spline is always visible along with the jittered cloned one I generate and if I hide it when the user moves it apart from the object generator it stays invisible
- I tried to use c4d.utils.DisjointMesh to break apart the spline in multiple segments but it doesn't work.
Thank you for your help,