Object Plugin: hide child object



  • On 25/02/2018 at 07:34, xxxxxxxx wrote:

    Hello,

    I try to script an object generator that takes a spline as a child, break apart the spline by disconnecting each point and jitter the points of these newly created segments.

    Two problems:
    - The original spline is always visible along with the jittered cloned one I generate and if I hide it when the user moves it apart from the object generator it stays invisible
    - I tried to use c4d.utils.DisjointMesh to break apart the spline in multiple segments but it doesn't work.

    Thank you for your help,
    Francis



  • On 26/02/2018 at 09:27, xxxxxxxx wrote:

    Hi Francis,

    first of all, I'm wondering if the final result of the ObjectData is a spline or a polygon object?

    Usually hiding of input objects of a generator in the viewport is automatically handled, when registering the ObjectData with OBJECT_INPUT flag.

    DisjointMesh() is probably not what you want. At least from your description SendModelingCommand(MCOMMAND_EXPLODESEGMENTS) sounds better fitting to me.


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